|Grand Tour Racing 98 / Total Drivin / M6 / Gekisou|
|« Egypt 6 »|
|Track Length:||7.5 miles|
|Top AI Contender(s):||Xu, Roberts|
This level’s track is very similar to Egypt 5, except there is now another Out Zone near the start; the first bridge has been broken to become a Deadly Ramp.
Egypt 6 is the only final level that is raced in clear weather. As the weather does not contribute to high difficulty, the game engine increases the level by improving the abilities of AI opponents.
This level strengthens the opponents by having them handle the bumpy stretch with more dexterity. They are also programmed to drive reasonably fast throughout all three laps. Players may gain significant ground on the S-turn, as the opponents often tend to scale too far when descending the chicanes.
Unlike Level 5, an opponent casualty is a rare occurrence in Egypt 6. However, players are welcome to attempt a Rampage, as there are traps and bottlenecks on many parts of the track. With Out Zones being present in two areas, players have potentially six chances to knock Out all seven opponents in each race.
Ivanov; Full Rampage; Hyde
Morgen; Full Rampage; Koop
Ahmed; Bizarre Rampage; Hyde
Rossi; Shortcut; Hyde
Ahmed; Underdog Challenge; Koop
Dakars can accelerate to a top speed of 135 mph.