Car Classes: Pairs / Doubles


Diagram depicting similarities across four GTR98 car classes (Sports, Rally, Dakar & Buggy)

In GTR98, within the various car classes, cars are paired according to their physical appearance and approximate driving experience (except for the Indy class, where the differences are minimal).

CAR DOPPELGANGERS:
[Rally] [Dakar] [Buggy] [Sports] [Indy]


RALLY CLASS

RALLY Pair #1: Xu & Ivanov

GTR98 Rally - Xu & Ivanov GTR98 Rally - Xu & Ivanov

RALLY Pair #2: Roberts & Lumiere

GTR98 Rally - Roberts & Lumiere GTR98 Rally - Roberts & Lumiere

RALLY Pair #3: Baptiste & Morgen

GTR98 Rally - Baptiste & Morgen GTR98 Rally - Baptiste & Morgen

RALLY Pair #4: Ahmed & Rossi

GTR98 Rally - Ahmed & Rossi GTR98 Rally - Ahmed & Rossi

[Back to Top]


DAKAR CLASS

DAKAR Pair #1: Ivanov & Baptiste

GTR98 Dakar - Ivanov & Baptiste GTR98 Dakar - Ivanov & Baptiste

DAKAR Pair #2: Xu & Roberts

GTR98 Dakar - Xu & Roberts GTR98 Dakar - Xu & Roberts

DAKAR Pair #3: Lumiere & Rossi

GTR98 Dakar - Lumiere & Rossi GTR98 Dakar - Lumiere & Rossi

DAKAR Pair #4: Ahmed & Morgen

GTR98 Dakar - Ahmed & Morgen GTR98 Dakar - Ahmed & Morgen

[Back to Top]


BUGGY CLASS

BUGGY Pair #1: Baptiste & Ivanov

GTR98 Buggy - Baptiste & Ivanov GTR98 Buggy - Baptiste & Ivanov

BUGGY Pair #2: Rossi & Xu

GTR98 Buggy - Rossi & Xu GTR98 Buggy - Rossi & Xu

BUGGY Pair #3: Morgen & Lumiere

GTR98 Buggy - Morgen & Lumiere GTR98 Buggy - Morgen & Lumiere

BUGGY Pair #4: Roberts & Ahmed

GTR98 Buggy - Roberts & Ahmed GTR98 Buggy - Roberts & Ahmed

[Back to Top]


SPORTS CLASS

SPORTS Pair #1: Ivanov & Xu

GTR98 Sports - Ivanov & Xu GTR98 Sports - Ivanov & Xu

SPORTS Pair #2: Lumiere & Roberts

GTR98 Sports - Lumiere & Roberts GTR98 Sports - Lumiere & Roberts

SPORTS Pair #3: Rossi & Baptiste

GTR98 Sports - Rossi & Baptiste GTR98 Sports - Rossi & Baptiste

SPORTS Pair #4: Morgen & Ahmed

GTR98 Sports - Morgen & Ahmed GTR98 Sports - Morgen & Ahmed

[Back to Top]


INDY CLASS

The differences between the Indy cars are minimal, so the Indy Class is NOT included in the [Resemblance Chart].

Xu & Ivanov

GTR98 Indy - Xu GTR98 Indy - Ivanov

Baptiste & Ahmed

GTR98 Indy - Baptiste GTR98 Indy - Ahmed

Lumiere & Roberts

GTR98 Indy - Lumiere GTR98 Indy - Roberts

Rossi & Morgen

GTR98 Indy - Rossi GTR98 Indy - Morgen

[Back to Top]


(Shortened URL for this page: http://is.gd/gtr98pairs )


Terms: HomeTracker | Rampage | Underdog Challenge | 3 Lap Magic

About: This Site & More Unofficial Terms | Quiz

Features: Season | Time Attack | Car Pairs / Doubles | Obstacles | Out Zones | GTR98 Official Site 1997

About Games: GTR 98 | Total Drivin / M6 | Gekisou

GTR98 Site: Main

Advertisements

Out Zones

Undrivable Solid - Rocks - Scotland 4An Out Zone is any hazardous area that causes cars to fall Out when driven on. Some Out Zones include deep water, mid-air, or any out-of-bounds area not associated with the main track.

Five different types of Out Zones exist in the world of Grand Tour Racing 98; there are overall six types of matter, with the only non-Out Zone being the drivable area of the main track.

Six Types of Matter

Six types of matter exist within the world of Grand Tour Racing 98, Total Drivin, M6 Turbo, and Gekisou Grand Racing.

Safe Zone - Swit 71. Safe Zone
The Safe Zone is the only non-Out Zone, where cars will always be safe from falling Out, as long as they keep contact with it.

It is the main track that is present in all races, and the most common type of matter in the game.


2. “Get Back On Road” Zone (GBOR) Zone (Human Player Only)
The GBOR Zone is the second-safest area, since the player will be safe for about 20 seconds before the 9-second “Get Back On Road” timer appears.

If the player does not get back to Safe Zone before the timer expires, it’s “Game Over”, and the player finishes “Out”. The most common GBOR Zone is grass.

Get Back On Road - Grass - Moscow 1 Get Back On Road - Concrete - Moscow 2 Get Back On Road - Snow - Moscow 6

3. Undrivable Solid
An Undrivable Solid is a hard, out-of-bounds zone, which causes cars to completely lose control and sometimes bounce around helplessly for 5 seconds before falling Out.

If a car lands on Undrivable Solid while in “Turning Over” mode, the game will automatically try to transition it back onto Safe Zone. If 8 seconds have passed while Turning Over and the car has not returned to Safe Zone, it will be Out.

Examples include the rocks found in Easter Island, the gray-colored out-of-bounds zone in Moscow (excluding Moscow 2), and the roofs of every car.

Undrivable Solid - Egypt 1 Undrivable Solid - Moscow 4 Undrivable Solid - Car Roof - Egypt 4

4. Mid-Air – Car will fall Out if in mid-air for 5 seconds. Behaves similarly to Undrivable Solid. It is possible (though unlikely) for “Turning Over” mode to be activated in mid-air, and in this case the car would simply ignore gravity.

Midair Acrobaticar - Moscow 5


5. Water – Car will only fall Out if about 95% of its body is submerged into the water. All water is near or above Safe Zone, so therefore a car that is not fully submerged will always be safe from falling Out. Water is present in all levels of the game.

Water - HK5 Water - Scotland 6

6. Lava – Car will fall Out as soon as it makes contact with lava. Lava is found only in Easter Island, and the only levels where it is readily-accessible are Easter Island 2 and 6 (and B).

Lava - EI6


Terms: HomeTracker | Rampage | Underdog Challenge | 3 Lap Magic

About: This Site & More Unofficial Terms | Quiz

Features: Season | Time Attack | Car Pairs / Doubles | Obstacles | Out Zones | GTR98 Official Site 1997

About Games: GTR 98 | Total Drivin / M6 | Gekisou

GTR98 Site: Main

Obstacles

Rocks / Logs

Scotland 6 BouldersBoulders:
Occurring in sets of three in Scotland races, these boulders’ purpose is to block the road into one-car bottlenecks. A common obstacle in Scotland races, they are present in five levels starting from Scotland 2.

Cars encounter only one set per race from Scotland 2 to 5, before two more appear in Scotland 6, between the deadly Out Zones of ramps and the barrierless stretch. Continue reading Obstacles

Rampage

Moscow 7 Ivanov: Full Rampage Complete
Ivanov completes a Full Rampage in Moscow 7.
HK 7 Baptiste: Non-Deadly Full Rampage Complete
Baptiste completes a Non-Deadly Full Rampage in HK 7.

A Rampage is an unofficial gameplay challenge where the human player seeks to knock Out as many AI opponents as possible. While Rampages can be attempted on any track, levels with readily-accessible Out Zones, particularly high levels, are those where cars can be handily sent Out.

It is a Full Rampage when Continue reading Rampage

3 Lap Magic

Switzerland 2 Lumiere - 3 Lap Magic
Lumiere in Swit 2.
Note the difference between Lap Time & Total Time.

3 Lap Magic (or “2 Lap Magic”) is an unofficial gameplay challenge where the human player takes a handicap of minimum 20 seconds (15 seconds for Indy), starting the race later than all AI opponents. The human player will have the entire 3 (or 2) laps to finish in first place.

There is no “official” pre-determined handicap time for Continue reading 3 Lap Magic