Hong Kong 7

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 7
Lumiere at the S-Turn
Class: Dakar
Weather: Storm
Laps: 3
Track Length: 6.1 miles
Direction: 2
Top AI Contender(s): Morgen, Rossi
Wikia Article

Hong Kong 7 is the special level that uses Dakars on a semi-sandy, predominantly concrete track – identical to Hong Kong 6. As the Dakars are significantly slower than Sports cars, this three-lap race may come across as slow-paced towards the end.

The Major Ramp must be tackled or bypassed before encountering the long sandy road. The small bridge is a bottleneck, but it doesn’t cause many cars to be Out when a Rampage is attempted.
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Starting Positions

1 BP 2 AM 3 RB 4 LM
5 IV 6 XU 7 RS 8 MG


Continue reading Hong Kong 7

Hong Kong 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 6 »
Xu - Sandy Stretch
Class: Sports
Weather: Storm
Laps: 3
Track Length: 6.1 miles
Direction: 2
Top AI Contender(s): Xu, Roberts
Wikia Article

Hong Kong 6 is the stormier version of the preceding level. It is the sixth and final level of Hong Kong, raced with Sports cars in the reverse direction.

Aside from the weather change, this level’s track is almost identical to Hong Kong 5. However, there is now an S-turn after the second tunnel and an additional barrier near the International Airport.

AI Roberts takes the pole position in this level, but his slow start causes AI Xu to immediately overtake him, about three seconds into the race. Hong Kong 6 can be played in Split-Screen mode.


Starting Positions

1 RB 2 XU 3 LM 4 IV
5 BP 6 AM 7 RS 8 MG


Continue reading Hong Kong 6

Hong Kong 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 5 »
Lumiere
Class: Sports
Weather: Sunset
Laps: 3
Track Length: 6.1 miles
Direction: 1
Top AI Contender(s): Lumiere, Roberts, Xu
Wikia Article

Hong Kong 5 uses Sports cars to maneuver the newly-opened long sandy road. Cars risk falling in the streams of water that surround the region. The starting positions have been altered.

The small bridge on the sandy road is a bottleneck, but it doesn’t cause many cars to be Out when a Rampage is attempted. The secret fireball is under the small bridge, the portal to Hong Kong 7.

A Major Ramp may be tackled towards the end of the lap, as it can bypassed by driving under it. Cars that fail to jump safely may not necessarily be Out: if they fall under the Ramp, they may still be able to recover.


Starting Positions

1 XU 2 RB 3 IV 4 AM
5 LM 6 BP 7 RS 8 MG


Continue reading Hong Kong 5

Hong Kong 4

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 4 »
Xu
Class: Indy
Weather: Storm
Laps: 3
Track Length: 4.3 miles
Direction: 1
Top AI Contender(s): Xu
Wikia Article

Hong Kong 4 is the more turbulent version of Hong Kong 3. The track is identical to Hong Kong 2, except it has rainy weather and is raced in the opposite direction.


Starting Positions

1 XU 2 IV 3 BP 4 AM
5 LM 6 RB 7 RS 8 MG


Continue reading Hong Kong 4

Hong Kong 3

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 3 »
Baptiste
Class: Indy
Laps: 3
Track Length: 4.3 miles
Direction: 2
Top AI Contender(s): Xu, Rossi
Wikia Article

Hong Kong 3 introduces Indy cars in sunny weather. The track is identical to Hong Kong 1, except it is raced in the opposite direction.


Starting Positions

1 XU 2 IV 3 BP 4 AM
5 LM 6 RB 7 RS 8 MG


Continue reading Hong Kong 3

Hong Kong 2

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 2 »
Roberts
Class: Sports
Weather: Sunny
Laps: 2
Track Length: 4.3 miles
Direction: 2
Top AI Contender(s): Ivanov, Baptiste, Xu
Wikia Article

Hong Kong 2 is a two-lap race that is almost identical to Hong Kong 1. It in the opposite is raced in the reverse direction, and some areas of the road have been blocked off.

The original “fork tunnel” has been barricaded to a one-way stretch. A barrier by the International Airport also blocks half the road.


Starting Positions

1 XU 2 IV 3 BP 4 AM
5 LM 6 RB 7 RS 8 MG


Continue reading Hong Kong 2

Hong Kong

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong »
Terrain: City
L1-L2: Sports
L3-L4: Indy
L5-L6: Sports
Extra Level: Dakar
HomeTracker: Xu
Levels:
HK 1 | HK 2 | HK 3 |
HK 4 | HK 5 | HK 6 |
HK 7 | HK A | HK B
Wikia Article

An expansive, yet twisting track with numerous folks makes now-Chinese Hong Kong perfect for conditioned speedsters. Here, you will compete in either sports or Indy cars, which, with their quick bursts of speed and tight cornering, are perfect for these courses. As you tear through the Pacific Rim, watch out for road construction near Hong Kong International Airport, sudden shortcuts through rice paddles, and Asian pedestrians in the bustling market district.

– Description

Hong Kong features a city terrain for Sports & Indy cars. It is the home track of Team Xu and the final race of the Grand Tour Season.

Hong Kong provides a wide, high-speed track designed for Sports and Indy cars. It takes place on a major freeway on sunny and rainy settings. The racetrack is divided into two sections, featuring both the city and countryside of Hong Kong.

The city side is prominent for its many road tunnels, including a two-storey passageway that spirals over half a mile in length. The countryside consists of more trees and rice fields with river streams surrounding the region. The newly-opened route encountered in Level 5 features a narrow sand track and a major ramp.

Cheat: To unlock all Hong Kong levels without winning any races, the player should tap R1 to the (untitled) pan flute rhythm played during Hong Kong races. If done correctly, an engine sound will blare and all levels will be unlocked.

Hong Kong A

HK A: Split-Screen & Head-To-Head

Hong Kong B

HK B: Split-Screen Only


Locales: Moscow | Easter Island | Switzerland | Scotland | Egypt | Hong Kong | TD Split Only: Japan | Sweden |USA

Hong Kong | HK 1 | HK 2 | HK 3 | HK 4 | HK 5 | HK 6 | HK 7 |

GTR98 Site: Main