Egypt 3

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Egypt 3 »
Class: Buggy
Weather: Sunny
Laps: 2
Track Length: 7.9 miles
Direction: 1
Top AI Contender(s): Ivanov
Wikia Article

Egypt 3 lets Buggies onto the route of the bumpy stretch, a 1.5-mile winding trail of bumps which takes about a minute to clear through.

The Ramp from Egypt 2 marks the midway point of the stretch. AI Ivanov handles the stretch with superior stability and control, making him a top contender of the race.

The archaeological dig is now approached from a more “dangerous” direction, as there is a sneaky, non-deadly Ramp which lets cars bypass the stones by jumping over them. If the Ramp is approached from the wrong angle, cars may be stranded for a while before “turning over” to resume the race.


Starting Positions

1 AM 2 BP 3 IV 4 XU
5 RB 6 LM 7 MG 8 RS


Continue reading “Egypt 3”

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Egypt 2

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Egypt 2 »
Roberts & Ahmed
Class: Buggy
Weather: Sunset
Laps: 2
Track Length: 6.9 miles
Direction: 2
Top AI Contender(s): Baptiste, Ivanov, Ahmed
Wikia Article


Egypt 2 takes place in the sunset with dune Buggies.

In this race, all cars will encounter a one-car bottleneck at the archaeological dig, which is now barricaded with stones. As the direction is reversed, there is a minor shortcut that allows players to bypass the first U-turn.

Towards the end of the lap, cars must tackle the Non-Deadly Ramp. Cars that fail to jump across will not be Out, as there are two simple routes that takes them back on track.


Starting Positions

1 AM 2 BP 3 IV 4 XU
5 RB 6 LM 7 MG 8 RS

Continue reading “Egypt 2”

Egypt 1

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
 Egypt 1 »
Ahmed
Class: Buggy
Weather: Sunny
Laps: 2
Track Length: 6.9 miles
Direction: 1
Top AI Contender(s): Ahmed
Wikia Article

Egypt 1 introduces a sand terrain to dune Buggies. In this race, cars drive around a dune-filled course of ancient Egyptian pyramids.

The secret fireball is found on the platform of buildings near the tunnel. Once retrieved, all progress gets lost as Egypt 7 opens.

This level is also available in the modes Split-Screen and Head-To-Head as Egypt A.


Starting Positions

1 AM 2 BP 3 IV 4 XU
5 RB 6 LM 7 MG 8 RS


Continue reading “Egypt 1”

Scotland 7

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 7
Xu
Class: Buggy
Weather: Sunny
Laps: 2
Track Length: 5.0 miles
Direction: 1
Top AI Contender(s): Morgen, Rossi, Ahmed
Wikia Article

Scotland 7 is opened after secret fireball is obtained in Scotland 3. The track is identical to Scotland 1, except it is raced with Buggy cars.

Baptiste & Ivanov have below-par top speeds in Scotland 7. As opponents, their positions will slowly drop as the race progresses. As players, it is close to impossible to win without cheating; watch the provided videos to win with Baptiste & Ivanov.

AI Ahmed is a dominant leader in Lap 1, before Rossi & Morgen take over in Lap 2.


Starting Positions

1 AM 2 BP 3 IV 4 XU
5 RB 6 LM 7 MG 8 RS


Continue reading “Scotland 7”

Easter Island 2

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Easter Island 2 »
Baptiste
Class: Buggy
Weather: Sunset
Laps: 2
Track Length: 4.3 miles
Direction: 2
Top AI Contender(s): Baptiste
Wikia Article

Easter Island 2 is raced in the opposite direction with Buggies. The barriers in the small volcano have been removed, so it’s possible for cars to fall Out into the lava.

In this level, there is a secret fireball which allows the player to play Easter Island 7 when obtained. The secret fireball is found after the S-turn and before the Small Ramp, over the red and white barriers.


Starting Positions

1 BP 2 AM 3 RB 4 LM
5 IV 6 XU 7 RS 8 MG


Continue reading “Easter Island 2”