Hong Kong 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 5 »
Lumiere
Class: Sports
Weather: Sunset
Laps: 3
Track Length: 6.1 miles
Direction: 1
Top AI Contender(s): Lumiere, Roberts, Xu
Wikia Article

Hong Kong 5 uses Sports cars to maneuver the newly-opened long sandy road. Cars risk falling in the streams of water that surround the region. The starting positions have been altered.

The small bridge on the sandy road is a bottleneck, but it doesn’t cause many cars to be Out when a Rampage is attempted. The secret fireball is under the small bridge, the portal to Hong Kong 7.

A Major Ramp may be tackled towards the end of the lap, as it can bypassed by driving under it. Cars that fail to jump safely may not necessarily be Out: if they fall under the Ramp, they may still be able to recover.


Starting Positions

1 XU 2 RB 3 IV 4 AM
5 LM 6 BP 7 RS 8 MG


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Egypt 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Egypt 5 »
Xu - Archaeological Dig
Class: Dakar
Weather: Sunset
Laps: 3
Track Length: 7.5 miles
Direction: 1
Top AI Contender(s): Morgen
Wikia Article

Egypt 5 lets Dakars onto the route of the bumpy stretch. It takes place in the sunset and is raced in the original direction.

The bumpy stretch is a rugged, 1.5-mile long path which must be tackled early in the race. However, it is possible to bypass half of this terrain via shortcut, as demonstrated in the video below.

This level opens up more accessible areas of Out Zones, as it removes the enclosing fence on the Valley of the Kings. There are no barriers on the S-turn either. Now cars risk falling off the long stretch, and will scale up two hills instead of taking the U-turns.


Starting Positions

1 BP 2 AM 3 RB 4 LM
5 IV 6 XU 7 RS 8 MG


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Scotland 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 5 »

Lumiere is utterly alone in Lap 1 on the Barrierless Stretch...
Class: Rally
Weather: Storm
Laps: 3
Track Length: 5.5 miles
Direction: 1
Top AI Contender(s): Roberts, Ahmed
Wikia Article

Scotland 5 is the stormier version of the preceding level. It is again raced in the original direction, and the Rally cars now have higher top speeds.

This level opens up the accessibility of Out Zones, as the two streams must now be crossed using Deadly Ramps. The barriers around the pond have also been removed, so a false turn may result in an Out. This unclosed area is now referred as the barrierless stretch.


Starting Positions

1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


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Switzerland 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Switzerland 5 »
Ahmed
Class: Rally
Weather: Snow
Laps: 3
Track Length: 6.6 miles
Direction: 2
Top AI Contender(s): Morgen, Ahmed, Ivanov, Lumiere
Wikia Article

Switzerland 5 uses Rally cars on an identical track to Switzerland 4. It is raced in the opposite direction with more snow on the road.

The long winding road is again used in this level. The track is now somewhat icier, and the AI opponents drive with more dexterity.


Starting Positions

1 LM 2 RB 3 XU 4 IV
5 BP 6 AM 7 RS 8 MG


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Easter Island 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Easter Island 5 »
Morgen at the S-Turn
Class: Dakar
Weather: Sunny
Laps: 3
Track Length: 5.2 miles
Direction: 1
Top AI Contender(s): Baptiste, Ahmed, Morgen
Wikia Article

Easter Island 5 lets Dakars onto the route of Pua Katiki, a steep-sloped volcano known as the lava stretch.

There are now accessible Out Zones around the S-turn, as some of the red barriers from Level 4 have been removed. The new lava stretch is safely barricaded, meaning that unprovoked cars will be safe from falling Out.

This level can be played in Split-Screen mode, where there is a glitch (see video) that allows players to complete the race in under 30 seconds.


Starting Positions

1 BP 2 AM 3 RB 4 LM
5 IV 6 XU 7 RS 8 MG


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Moscow 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Moscow 5 »
Ivanov, Xu & Baptiste
Class: Sports
Weather: Sunny
Laps: 3
Track Length: 6.2 miles
Direction: 2
Top AI Contender(s): Ivanov, Lumiere
Wikia Article

Moscow 5 reverts to Sports cars, a much faster version than in Level 2. Early in the lap, cars have to clear a Deadly Ramp.

Unlike Hong Kong 5, this level does not unlock any new portion of the track. The S-turn and U-turn are reused, but the ending tunnel is now a one-car bottleneck.


Starting Positions

1 IV 2 XU 3 LM 4 RB
5 AM 6 BP 7 MG 8 RS


Continue reading Moscow 5