Hong Kong 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 6 »
Xu - Sandy Stretch
Class: Sports
Weather: Storm
Laps: 3
Track Length: 6.1 miles
Direction: 2
Top AI Contender(s): Xu, Roberts
Wikia Article

Hong Kong 6 is the stormier version of the preceding level. It is the sixth and final level of Hong Kong, raced with Sports cars in the reverse direction.

Aside from the weather change, this level’s track is almost identical to Hong Kong 5. However, there is now an S-turn after the second tunnel and an additional barrier near the International Airport.

AI Roberts takes the pole position in this level, but his slow start causes AI Xu to immediately overtake him, about three seconds into the race. Hong Kong 6 can be played in Split-Screen mode.


Starting Positions

1 RB 2 XU 3 LM 4 IV
5 BP 6 AM 7 RS 8 MG


Continue reading Hong Kong 6

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Egypt 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Egypt 6 »
Ivanov & the Twins - Barrierless Stretch
Class: Dakar
Laps: 3
Track Length: 7.5 miles
Direction: 2
Top AI Contender(s): Xu, Roberts
Wikia Article


Egypt 6 is the sunnier version of the preceding level. It is raced in the opposite direction with Dakars, and is the sixth and final level of Egypt.

This level’s track is very similar to Egypt 5, except there is now another Out Zone near the start; the first bridge has been broken to become a Deadly Ramp.

The starting positions have been arranged in a rather disorganized order. AI Xu & Roberts take pole positions in Egypt 6, and are the favorable teams to win the race.


Starting Positions

1 XU 2 RB 3 AM 4 BP
5 MG 6 LM 7 RS 8 IV


Continue reading Egypt 6

Scotland 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 6 »

Xu spots a Baptiste Carcass
Class: Rally
Weather: Storm
Laps: 3
Track Length: 5.5 miles
Direction: 2
Top AI Contender(s): Xu, Ivanov, Roberts
Wikia Article

Scotland 6 uses Rally cars in a turbulent, stormy environment.

This level is raced in the opposite direction, so cars must pass the barrierless stretch first, before facing the boulder sets. Two Deadly Ramps must be cleared in the process. After the sharp turn, cars encounter the two-way bottleneck forest before concluding the lap.


Starting Positions

1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


Continue reading Scotland 6

Switzerland 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Switzerland 6 »
Barrierless Turn
Class: Rally
Weather: Snow
Laps: 3
Track Length: 6.6 miles
Direction: 1
Top AI Contender(s): Ivanov, Xu, Ahmed
Wikia Article

Switzerland 6 features a snowy race for Rally cars. It is the sixth and final level of Switzerland on a track where there are absent barriers – an open invitation for a Rampage.

It is raced in the initial direction, so there is a shortcut available on the right side of the major U-turn. This allows the player to bypass the long winding road thus gain significant ground – assuming they don’t fall Out when trying to squeeze their way back to the main track.

High speeds and poor handling are major liabilities in this level, as the roads are extremely icy compared to the previous tracks. This level can also be played in Split-Screen mode as Switzerland B.


Starting Positions

1 LM 2 RB 3 XU 4 IV
5 BP 6 AM 7 RS 8 MG


Continue reading Switzerland 6

Easter Island 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Easter Island 6 »
Baptiste
Class: Dakar
Weather: Sunset
Laps: 3
Track Length: 5.2 miles
Direction: 2
Top AI Contender(s): Baptiste
Wikia Article

Easter Island 6 is raced with Dakars on a track that resembles Easter Island 5. It features a barrierless stretch in the big volcano, as its barriers have now been removed, making it possible for cars to fall Out into the lava.


Starting Positions

1 BP 2 AM 3 RB 4 LM
5 IV 6 XU 7 RS 8 MG


Continue reading Easter Island 6

Moscow 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Moscow 6 »
Ivanov
Class: Sports
Weather: Snow
Laps: 2
Track Length: 6.3 miles
Direction: 1
Top AI Contender(s): Xu, Lumiere, Baptiste, Rossi
Wikia Article

Moscow 6 uses Sports cars in a treacherous snowy setting.

It is raced in the original direction, so cars have to pass through a one-car bottleneck tunnel before encountering the major U-turn. There is a sharp hairpin turn and S-turn at the airplane section. Finally, they make or break at the twin Deadly Ramps before concluding the lap.


Starting Positions

1 IV 2 XU 3 LM 4 RB
5 AM 6 BP 7 MG 8 RS


Continue reading Moscow 6