Hong Kong 7

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 7
Lumiere at the S-Turn
Class: Dakar
Weather: Storm
Laps: 3
Track Length: 6.1 miles
Direction: 2
Top AI Contender(s): Morgen, Rossi
Wikia Article

Hong Kong 7 is the special level that uses Dakars on a semi-sandy, predominantly concrete track – identical to Hong Kong 6. As the Dakars are significantly slower than Sports cars, this three-lap race may come across as slow-paced towards the end.

The Major Ramp must be tackled or bypassed before encountering the long sandy road. The small bridge is a bottleneck, but it doesn’t cause many cars to be Out when a Rampage is attempted.
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Starting Positions

1 BP 2 AM 3 RB 4 LM
5 IV 6 XU 7 RS 8 MG


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Egypt 7

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Egypt 7 
Large-Wheeled Lumiere Indy on the Bumpy Stretch
Class: Indy
Weather: Sunset
Laps: 2
Track Length: 7.5 miles
Direction: 1
Top AI Contender(s): Baptiste, Ahmed
Wikia Article

Egypt 7 is opened after the secret fireball is collected in Egypt 1. Indy cars are used, with larger wheels and lower top speeds. This track is identical to Egypt 5.

Indy cars will scale upwards on the barrierless S-turn, as this level is raced in the first direction.

The starting positions are arranged in Easter Island order, despite this being an Indy level. AI Baptiste and Ahmed are the leading contenders to start the race.


Starting Positions

1 BP 2 AM 3 RB 4 LM
5 IV 6 XU 7 RS 8 MG


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Scotland 7

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 7
Xu
Class: Buggy
Weather: Sunny
Laps: 2
Track Length: 5.0 miles
Direction: 1
Top AI Contender(s): Morgen, Rossi, Ahmed
Wikia Article

Scotland 7 is opened after secret fireball is obtained in Scotland 3. The track is identical to Scotland 1, except it is raced with Buggy cars.

Baptiste & Ivanov have below-par top speeds in Scotland 7. As opponents, their positions will slowly drop as the race progresses. As players, it is close to impossible to win without cheating; watch the provided videos to win with Baptiste & Ivanov.

AI Ahmed is a dominant leader in Lap 1, before Rossi & Morgen take over in Lap 2.


Starting Positions

1 AM 2 BP 3 IV 4 XU
5 RB 6 LM 7 MG 8 RS


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Switzerland 7

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Switzerland 7
Roberts
Class: Sports
Weather: Sunny
Laps: 3
Track Length: 6.6 miles
Direction: 2
Top AI Contender(s): Lumiere, Baptiste
Wikia Article

Switzerland 7 is the special level that uses Sports cars on a track similar to Switzerland 4 and Switzerland 5, but with sunny weather.

The AI opponent strength resembles Moscow 6, by placing Baptiste & Lumiere as the dominant AI. Morgen, Ahmed, Roberts and Ivanov are the AI Underdogs.

In Level 7, the removed fence near the start line hints the secret shortcut, which allows players to win the race in under 30 seconds. This method is demonstrated in the Pike’s video, below the Walkthrough heading.


Starting Positions

1 IV 2 XU 3 LM 4 RB
5 AM 6 BP 7 MG 8 RS

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Easter Island 7

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Easter Island 7
Ivanov, Lumiere & Roberts
Class: Rally
Weather: Sunny
Laps: 2
Track Length: 4.3 miles
Direction: 2
Top AI Contender(s): Roberts
Wikia Article

Easter Island 7 features Rally cars on a sand terrain, on a track identical to Easter Island 2, but in broad daylight.

There are no barriers in the small volcano, so cars may risk falling Out into the lava. High top speed and poor handling are obvious liabilities on such a track.

Scotland’s positions are used in Easter Island 7, so AI Roberts has first place to start the race. Ivanov & Xu fare well in this level due to their moderate top speed and good handling.


Starting Positions

1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


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Moscow 7

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Moscow 7
Baptiste
Class: Rally
Weather: Sunny
Laps: 3
Track Length: 6.3 miles
Direction: 1
Top AI Contender(s): Rossi, Morgen, Xu
Wikia Article

Moscow 7 is the extra level, obtained via the secret fireball in Moscow 2. It uses Rally cars in a treacherous snowy setting, on an identical track to Moscow 6.

Cars encounter a sharp hairpin turn after the second tunnel, and two Deadly Ramps towards the end of the lap. Like Scotland 4, all AI opponents drive at their own pace throughout all three laps, making no need for a Speed Table. The opponent strength favors Lumiere & Roberts.


Starting Positions

1 LM 2 RB 3 XU 4 IV
5 BP 6 AM 7 RS 8 MG


Continue reading Moscow 7