Scotland 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 6 »

Xu spots a Baptiste Carcass
Class: Rally
Weather: Storm
Laps: 3
Track Length: 5.5 miles
Direction: 2
Top AI Contender(s): Xu, Ivanov, Roberts
Wikia Article

Scotland 6 uses Rally cars in a turbulent, stormy environment.

This level is raced in the opposite direction, so cars must pass the barrierless stretch first, before facing the boulder sets. Two Deadly Ramps must be cleared in the process. After the sharp turn, cars encounter the two-way bottleneck forest before concluding the lap.


Starting Positions

1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


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Scotland 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 5 »

Lumiere is utterly alone in Lap 1 on the Barrierless Stretch...
Class: Rally
Weather: Storm
Laps: 3
Track Length: 5.5 miles
Direction: 1
Top AI Contender(s): Roberts, Ahmed
Wikia Article

Scotland 5 is the stormier version of the preceding level. It is again raced in the original direction, and the Rally cars now have higher top speeds.

This level opens up the accessibility of Out Zones, as the two streams must now be crossed using Deadly Ramps. The barriers around the pond have also been removed, so a false turn may result in an Out. This unclosed area is now referred as the barrierless stretch.


Starting Positions

1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


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Scotland 4

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 4 »
Xu spots a Baptiste Carcass
Class: Rally
Weather: Sunny
Laps: 3
Track Length: 5.5 miles
Direction: 1
Top AI Contender(s): Ahmed, Rossi, Roberts
Wikia Article

Scotland 4 lets Rally cars onto the newly-opened two-way forest. At the start, cars drive straight onto the new route instead of making the left.

After the forest, there is a sharp turn that leads cars back on the original route. The boxes and barriers from Scotland 3 are removed as that part of the track is not covered.

This level is known for its exhausting pace and difficulty, as AI Ahmed, Rossi, and Roberts are extremely dominant under its top conditions. In the Total Drivin version of Scotland 4, HomeTrackers will slow down in the final lap, easing the difficulty by a touch.


Starting Positions

1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


Continue reading Scotland 4

Scotland 3

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 3 »
Roberts - Secret Fireball
Class: Rally
Weather: Storm
Laps: 3
Track Length: 5.0 miles
Direction: 1
Top AI Contender(s): Roberts, Rossi
Wikia Article

Scotland 3 is changed back to the original direction. The player is challenged to race in devastating, stormy weather.

The three obstacles from Scotland 2 are reused, and the inclement weather becomes a problem for many AI opponents. Roberts is programmed to dominate the first two laps, before slowing down for Rossi in Lap 3.

The secret fireball is seen midway of the forest, as seen in the picture. When it is retrieved, all progress gets lost as Scotland 7 opens.


Starting Positions

1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


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Scotland 2

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 2 »
Class: Rally
Weather: Sunset
Laps: 3
Track Length: 5.0 miles
Direction: 2
Top AI Contender(s): Roberts
Wikia Article

Scotland 2 takes place in the sunset. It is raced in the opposite direction with Rally cars, with three roadblocks added on the track.

In this level, players must pass a set of boulders which are located between the two streams. There is a barrier on the S-turn that blocks half the road. Boxes are also placed on the road at the farm section.


1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


Continue reading Scotland 2

Switzerland 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Switzerland 6 »
Barrierless Turn
Class: Rally
Weather: Snow
Laps: 3
Track Length: 6.6 miles
Direction: 1
Top AI Contender(s): Ivanov, Xu, Ahmed
Wikia Article

Switzerland 6 features a snowy race for Rally cars. It is the sixth and final level of Switzerland on a track where there are absent barriers – an open invitation for a Rampage.

It is raced in the initial direction, so there is a shortcut available on the right side of the major U-turn. This allows the player to bypass the long winding road thus gain significant ground – assuming they don’t fall Out when trying to squeeze their way back to the main track.

High speeds and poor handling are major liabilities in this level, as the roads are extremely icy compared to the previous tracks. This level can also be played in Split-Screen mode as Switzerland B.


Starting Positions

1 LM 2 RB 3 XU 4 IV
5 BP 6 AM 7 RS 8 MG


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Switzerland 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Switzerland 5 »
Ahmed
Class: Rally
Weather: Snow
Laps: 3
Track Length: 6.6 miles
Direction: 2
Top AI Contender(s): Morgen, Ahmed, Ivanov, Lumiere
Wikia Article

Switzerland 5 uses Rally cars on an identical track to Switzerland 4. It is raced in the opposite direction with more snow on the road.

The long winding road is again used in this level. The track is now somewhat icier, and the AI opponents drive with more dexterity.


Starting Positions

1 LM 2 RB 3 XU 4 IV
5 BP 6 AM 7 RS 8 MG


Continue reading Switzerland 5