Hong Kong 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 5 »
Lumiere
Class: Sports
Weather: Sunset
Laps: 3
Track Length: 6.1 miles
Direction: 1
Top AI Contender(s): Lumiere, Roberts, Xu
Wikia Article

Hong Kong 5 uses Sports cars to maneuver the newly-opened long sandy road. Cars risk falling in the streams of water that surround the region. The starting positions have been altered.

The small bridge on the sandy road is a bottleneck, but it doesn’t cause many cars to be Out when a Rampage is attempted. The secret fireball is under the small bridge, the portal to Hong Kong 7.

A Major Ramp may be tackled towards the end of the lap, as it can bypassed by driving under it. Cars that fail to jump safely may not necessarily be Out: if they fall under the Ramp, they may still be able to recover.


Starting Positions

1 XU 2 RB 3 IV 4 AM
5 LM 6 BP 7 RS 8 MG


Continue reading Hong Kong 5

Egypt 1

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
 Egypt 1 »
Ahmed
Class: Buggy
Weather: Sunny
Laps: 2
Track Length: 6.9 miles
Direction: 1
Top AI Contender(s): Ahmed
Wikia Article

Egypt 1 introduces a sand terrain to dune Buggies. In this race, cars drive around a dune-filled course of ancient Egyptian pyramids.

The secret fireball is found on the platform of buildings near the tunnel. Once retrieved, all progress gets lost as Egypt 7 opens.

This level is also available in the modes Split-Screen and Head-To-Head as Egypt A.


Starting Positions

1 AM 2 BP 3 IV 4 XU
5 RB 6 LM 7 MG 8 RS


Continue reading Egypt 1

Scotland 3

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 3 »
Roberts - Secret Fireball
Class: Rally
Weather: Storm
Laps: 3
Track Length: 5.0 miles
Direction: 1
Top AI Contender(s): Roberts, Rossi
Wikia Article

Scotland 3 is changed back to the original direction. The player is challenged to race in devastating, stormy weather.

The three obstacles from Scotland 2 are reused, and the inclement weather becomes a problem for many AI opponents. Roberts is programmed to dominate the first two laps, before slowing down for Rossi in Lap 3.

The secret fireball is seen midway of the forest, as seen in the picture. When it is retrieved, all progress gets lost as Scotland 7 opens.


Starting Positions

1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


Continue reading Scotland 3

Switzerland 1

Grand Tour Racing 98 / Total Drivin / M6/ Gekisou
Switzerland 1 »
Rossi & Roberts
Class: Rally
Weather: Sunny
Laps: 2
Track Length: 5.6 miles
Direction: 1
Top AI Contender(s): Lumiere, Rossi
Wikia Article

Switzerland 1 introduces a sunny alpine course to Rally cars.

The Secret Fireball is found at the cluster of buildings (see picture), behind Wengen Ski House. This opens the portal to Switzerland 7.


Starting Positions

1 LM 2 RB 3 XU 4 IV
5 BP 6 AM 7 RS 8 MG


Continue reading Switzerland 1

Easter Island 2

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Easter Island 2 »
Baptiste
Class: Buggy
Weather: Sunset
Laps: 2
Track Length: 4.3 miles
Direction: 2
Top AI Contender(s): Baptiste
Wikia Article

Easter Island 2 is raced in the opposite direction with Buggies. The barriers in the small volcano have been removed, so it’s possible for cars to fall Out into the lava.

In this level, there is a secret fireball which allows the player to play Easter Island 7 when obtained. The secret fireball is found after the S-turn and before the Small Ramp, over the red and white barriers.


Starting Positions

1 BP 2 AM 3 RB 4 LM
5 IV 6 XU 7 RS 8 MG


Continue reading Easter Island 2

Moscow 2

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Moscow 2 »
Ahmed & the Ramp
Class: Sports
Weather: Storm
Laps: 3
Track Length: 6.2 miles
Direction: 2
Top AI Contender(s): Morgen, Roberts
Wikia Article

Moscow 2 is the stormy version of the previous level. It is raced in the opposite direction with three laps.

In Moscow 2, there are two additional S-turns on the long straight stretch and airplane section. There is also a major U-turn between the two tunnels, as well as a small ramp, placed before the final S-turn.

The secret fireball is found in this level. It is located off-track between two buildings, and the player must jump away from the ramp in order to reach it. When retrieved, all progress gets lost as Moscow 7 opens.


Starting Positions

1 IV 2 XU 3 LM 4 RB
5 AM 6 BP 7 MG 8 RS


Continue reading Moscow 2