Hong Kong 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 5 »
Lumiere
Class: Sports
Weather: Sunset
Laps: 3
Track Length: 6.1 miles
Direction: 1
Top AI Contender(s): Lumiere, Roberts, Xu
Wikia Article

Hong Kong 5 uses Sports cars to maneuver the newly-opened long sandy road. Cars risk falling in the streams of water that surround the region. The starting positions have been altered.

The small bridge on the sandy road is a bottleneck, but it doesn’t cause many cars to be Out when a Rampage is attempted. The secret fireball is under the small bridge, the portal to Hong Kong 7.

A Major Ramp may be tackled towards the end of the lap, as it can bypassed by driving under it. Cars that fail to jump safely may not necessarily be Out: if they fall under the Ramp, they may still be able to recover.


Starting Positions

1 XU 2 RB 3 IV 4 AM
5 LM 6 BP 7 RS 8 MG


Continue reading “Hong Kong 5”

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Hong Kong 2

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 2 »
Roberts
Class: Sports
Weather: Sunny
Laps: 2
Track Length: 4.3 miles
Direction: 2
Top AI Contender(s): Ivanov, Baptiste, Xu
Wikia Article

Hong Kong 2 is a two-lap race that is almost identical to Hong Kong 1. It in the opposite is raced in the reverse direction, and some areas of the road have been blocked off.

The original “fork tunnel” has been barricaded to a one-way stretch. A barrier by the International Airport also blocks half the road.


Starting Positions

1 XU 2 IV 3 BP 4 AM
5 LM 6 RB 7 RS 8 MG


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Switzerland 7

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Switzerland 7
Roberts
Class: Sports
Weather: Sunny
Laps: 3
Track Length: 6.6 miles
Direction: 2
Top AI Contender(s): Lumiere, Baptiste
Wikia Article

Switzerland 7 is the special level that uses Sports cars on a track similar to Switzerland 4 and Switzerland 5, but with sunny weather.

The AI opponent strength resembles Moscow 6, by placing Baptiste & Lumiere as the dominant AI. Morgen, Ahmed, Roberts and Ivanov are the AI Underdogs.

In Level 7, the removed fence near the start line hints the secret shortcut, which allows players to win the race in under 30 seconds. This method is demonstrated in the Pike’s video, below the Walkthrough heading.


Starting Positions

1 IV 2 XU 3 LM 4 RB
5 AM 6 BP 7 MG 8 RS

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Moscow 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Moscow 6 »
Ivanov
Class: Sports
Weather: Snow
Laps: 2
Track Length: 6.3 miles
Direction: 1
Top AI Contender(s): Xu, Lumiere, Baptiste, Rossi
Wikia Article

Moscow 6 uses Sports cars in a treacherous snowy setting.

It is raced in the original direction, so cars have to pass through a one-car bottleneck tunnel before encountering the major U-turn. There is a sharp hairpin turn and S-turn at the airplane section. Finally, they make or break at the twin Deadly Ramps before concluding the lap.


Starting Positions

1 IV 2 XU 3 LM 4 RB
5 AM 6 BP 7 MG 8 RS


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Moscow 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Moscow 5 »
Ivanov, Xu & Baptiste
Class: Sports
Weather: Sunny
Laps: 3
Track Length: 6.2 miles
Direction: 2
Top AI Contender(s): Ivanov, Lumiere
Wikia Article

Moscow 5 reverts to Sports cars, a much faster version than in Level 2. Early in the lap, cars have to clear a Deadly Ramp.

Unlike Hong Kong 5, this level does not unlock any new portion of the track. The S-turn and U-turn are reused, but the ending tunnel is now a one-car bottleneck.


Starting Positions

1 IV 2 XU 3 LM 4 RB
5 AM 6 BP 7 MG 8 RS


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Moscow 2

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Moscow 2 »
Ahmed & the Ramp
Class: Sports
Weather: Storm
Laps: 3
Track Length: 6.2 miles
Direction: 2
Top AI Contender(s): Morgen, Roberts
Wikia Article

Moscow 2 is the stormy version of the previous level. It is raced in the opposite direction with three laps.

In Moscow 2, there are two additional S-turns on the long straight stretch and airplane section. There is also a major U-turn between the two tunnels, as well as a small ramp, placed before the final S-turn.

The secret fireball is found in this level. It is located off-track between two buildings, and the player must jump away from the ramp in order to reach it. When retrieved, all progress gets lost as Moscow 7 opens.


Starting Positions

1 IV 2 XU 3 LM 4 RB
5 AM 6 BP 7 MG 8 RS


Continue reading “Moscow 2”