Hong Kong 7

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 7
Lumiere at the S-Turn
Class: Dakar
Weather: Storm
Laps: 3
Track Length: 6.1 miles
Direction: 2
Top AI Contender(s): Morgen, Rossi
Wikia Article

Hong Kong 7 is the special level that uses Dakars on a semi-sandy, predominantly concrete track – identical to Hong Kong 6. As the Dakars are significantly slower than Sports cars, this three-lap race may come across as slow-paced towards the end.

The Major Ramp must be tackled or bypassed before encountering the long sandy road. The small bridge is a bottleneck, but it doesn’t cause many cars to be Out when a Rampage is attempted.
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Starting Positions

1 BP 2 AM 3 RB 4 LM
5 IV 6 XU 7 RS 8 MG


Continue reading “Hong Kong 7”

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Hong Kong 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Hong Kong 6 »
Xu - Sandy Stretch
Class: Sports
Weather: Storm
Laps: 3
Track Length: 6.1 miles
Direction: 2
Top AI Contender(s): Xu, Roberts
Wikia Article

Hong Kong 6 is the stormier version of the preceding level. It is the sixth and final level of Hong Kong, raced with Sports cars in the reverse direction.

Aside from the weather change, this level’s track is almost identical to Hong Kong 5. However, there is now an S-turn after the second tunnel and an additional barrier near the International Airport.

AI Roberts takes the pole position in this level, but his slow start causes AI Xu to immediately overtake him, about three seconds into the race. Hong Kong 6 can be played in Split-Screen mode.


Starting Positions

1 RB 2 XU 3 LM 4 IV
5 BP 6 AM 7 RS 8 MG


Continue reading “Hong Kong 6”

Scotland 6

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 6 »

Xu spots a Baptiste Carcass
Class: Rally
Weather: Storm
Laps: 3
Track Length: 5.5 miles
Direction: 2
Top AI Contender(s): Xu, Ivanov, Roberts
Wikia Article

Scotland 6 uses Rally cars in a turbulent, stormy environment.

This level is raced in the opposite direction, so cars must pass the barrierless stretch first, before facing the boulder sets. Two Deadly Ramps must be cleared in the process. After the sharp turn, cars encounter the two-way bottleneck forest before concluding the lap.


Starting Positions

1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


Continue reading “Scotland 6”

Scotland 5

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 5 »

Lumiere is utterly alone in Lap 1 on the Barrierless Stretch...
Class: Rally
Weather: Storm
Laps: 3
Track Length: 5.5 miles
Direction: 1
Top AI Contender(s): Roberts, Ahmed
Wikia Article

Scotland 5 is the stormier version of the preceding level. It is again raced in the original direction, and the Rally cars now have higher top speeds.

This level opens up the accessibility of Out Zones, as the two streams must now be crossed using Deadly Ramps. The barriers around the pond have also been removed, so a false turn may result in an Out. This unclosed area is now referred as the barrierless stretch.


Starting Positions

1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


Continue reading “Scotland 5”

Scotland 3

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Scotland 3 »
Roberts - Secret Fireball
Class: Rally
Weather: Storm
Laps: 3
Track Length: 5.0 miles
Direction: 1
Top AI Contender(s): Roberts, Rossi
Wikia Article

Scotland 3 is changed back to the original direction. The player is challenged to race in devastating, stormy weather.

The three obstacles from Scotland 2 are reused, and the inclement weather becomes a problem for many AI opponents. Roberts is programmed to dominate the first two laps, before slowing down for Rossi in Lap 3.

The secret fireball is seen midway of the forest, as seen in the picture. When it is retrieved, all progress gets lost as Scotland 7 opens.


Starting Positions

1 RB 2 LM 3 AM 4 BP
5 XU 6 RS 7 MG 8 IV


Continue reading “Scotland 3”

Easter Island 4

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Easter Island 4 »
Roberts - Tunnel Blockade
Class: Dakar
Weather: Storm
Laps: 3
Track Length: 4.3 miles
Direction: 1
Top AI Contender(s): Ahmed
Wikia Article

Easter Island 4 is a more treacherous version of the previous level. It is the only stormy level of Easter Island, raced in the original direction with Dakars.

This track resembles Easter Island 2, as the Ramp and other obstacles mark their returns in the race. However, the barriers inside the volcano are intact, decreasing the chances of a Full Rampage.


Starting Positions

1 BP 2 AM 3 RB 4 LM
5 IV 6 XU 7 RS 8 MG


Continue reading “Easter Island 4”

Moscow 4

Grand Tour Racing 98 / Total Drivin / M6 / Gekisou
« Moscow 4 »
Ivanov & Xu
Class: Indy
Weather: Storm
Laps: 3
Track Length: 6.2 miles
Direction: 1
Top AI Contender(s): Xu, Ivanov
Wikia Article

Moscow 4 is the advanced version of the preceding level. It is raced with Indy cars on a track similar to Moscow 2.

In this race, Indy cars must clear a major U-turn and two S-turns. The treacherous storm and additional routes make the level harder to beat than Moscow 3.


Starting Positions

1 IV 2 XU 3 LM 4 RB
5 AM 6 BP 7 MG 8 RS


Continue reading “Moscow 4”